Dalton Industries Inc. (OTC Pink: DALT) (PINKSHEETS: DALT) (http://daltonindustries.us) has announced today that it has begun development of a new plug-in for LightWave3D (http://www.lightwave3d.com) for use with the Oculus Rift (http://www.oculusvr.com/) Virtual Reality Head Mounted Display. The final product will be retailed through Liberty3d.com.
Based on the company's popular Stereoscopic 3D and advanced multi-camera system for LightWave3D, UberCam, this new plug-in enhancement will greatly expand the creative potential of CG artists working in Stereoscopic 3D as well as bring virtual world creation to a new level.
"By combining the power of UberCam Stereoscopic 3D technology with the Oculus Rift we are able to utilize LightWave3D as a content creation tool working in Stereoscopic Virtual Reality. This gives artists immediate and immersive feedback with respect to the environments built in the computer, how characters interact with those environments and each other, bringing us even closer to the concepts of the Virtual Art Department and Virtual Film Making, pioneered on movies such as Avatar," says Dalton Industries Inc. President, Kelly Lee Myers. Mr. Myers, a 20-year veteran of Visual Effects for Film, TV and Games, continued on to state: "The goal is to put artists 'on-set' in virtual reality as if they were part of the filming crews on real-life soundstages or location shoots. They will, along with actors and directors, be able to see things from their perspectives for the first time. By implementing this technology directly in the content creation package we are helping to save artists and studios time by removing the currently necessary step of exporting objects and scenes to a game engine such as Unity3D and Unreal UDK before being seen in VR with the Oculus Rift."
The company expects to make versions of the plug-in available to advanced beta testers by late summer 2014 and a fully production-ready retail edition shortly thereafter. It will be sold through Liberty3d.com (http://www.liberty3d.com), complete with video-based training and examples of its use. Mr. Myers added, "The Oculus Rift is perfect example of a tool that artists have long sought after for use in this manner and we expect everyone from hobbyists and large studios to take advantage of it. We are building this tool because we need it in our productions and for those of our clients, yet we know based on customer feedback that architectural visualization firms for example will benefit heavily from VR and this technology. The applications for its use are practically limitless."
When asked for details on pricing of the final release version, Myers clearly stated that it will be set a level that is affordable and accessible to all with special bundle pricing for multiple seats intended for studio or educational institution use. "We want to see as many people as possible using this technology. Users of previous versions of UberCam will be offered the enhanced functionality as part of the 2.0 release at a discount." The company is also working towards support for Augmented Reality Head Mounted Displays (HMDs) to be included in a future update of the software product adding further value to customers who work with Augmented Reality as a medium.
About Dalton Industries Inc.
Dalton Industries Inc. conducts research and development in the Visual FX, Games and Digital Content Creation industries. Founded in 2003, the company has worked on a variety of feature film, television and game productions creating pipelines and CG art, and provides supervision and consultation services in these areas. It produces tools, both hardware and software, for users who work in these industries, leveraging its knowledge and experience into commercial products. It has for the last two years been researching and developing products for the Augmented Reality and Virtual Reality mediums.
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SOURCE: Dalton Industries, Inc.